Civilization 4 colonization12/5/2023 The bigger the city, the more rebel sentiment you need to get a higher percentage (one bell = 25% of ONE citizen). So in reality, as rebel sentiment grows, it picks up speed from itself, and the eventual rebel sentiment grows a bit faster than I gave above. However, as the rebel sentiment increases, you get bell rate production bonuses. – After thirty turns: 95% of target value – After twenty turns: 85% of target value – After ten turns: 60% of target value (60% of 50% in this example, and so forth) – After five turns: 33% of target value (33% of 50% in this example, so 16.5%) What it means is, if the current rebel sentiment is 0% and the “target” rebel sentiment is 50% and the game is set to normal speed, rebel sentiment will roughly grow as follows: The game will slowly “drift” the rebel sentiment from the current value to the target value using a logarithmic type of curve. The rebel sentiment does not change instantaneously to that “target” rate however. Thus, if you generate 10 bells/turn and have 5 citizens in your city, you will eventually get 50% rebel sentiment. Each bell/turn will ultimately produce 25% rebel sentiment in one citizen. The rate of bell production is used to compute a target rebel sentiment value. The ONLY thing affecting rebel sentiment is the rate at which you generate bells – the cumulative numbers of bells generated over time does NOT matter. You do NOT need 50% rebel sentiment in each city to allow for revolution. The overall % is NOT the sum of the % in each of your cities. There are two types of rebel sentiment: rebel sentiment % in each of your individual cities, and overall rebel sentiment % in your nation. I did some research on the exact rules for these, both by looking at the game’s actual code and by playing the game, and I thought I’d write up a little guide here. Continued abuse of our services will cause your IP address to be blocked indefinitely.I’ve seen a lot of confusion on the forums about how the REF, rebel sentiment and revolution works, and I’ve been confused by it myself. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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